// Copyright 2022 Huawei Cloud Computing Technology Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef HUAWEICLOUD_CLOUDPHONEACCESS_ENGINE_CAEDATACHANNELSERVER_H
#define HUAWEICLOUD_CLOUDPHONEACCESS_ENGINE_CAEDATACHANNELSERVER_H

#include <stdio.h>
#include <stdint.h>
#include <mutex>
#include "../cae_common/CaeThread.h"

class CaeChannelConnection {
public:
    CaeChannelConnection(int fd);
    virtual ~CaeChannelConnection();

    int ReadN(uint8_t *buf, int length);
    int WriteN(uint8_t *buf, int length);

private:
    int mSockFd;
    std::mutex mSockMutex;
};

class CaeDataChannelServer : public CaeThread {
public:
    CaeDataChannelServer();
    virtual ~CaeDataChannelServer();

    void Run();
    int Init();
    void Deinit();

private:
    bool mIsServerRun;
    int mServerFd;

    void CreateDispatchHandler(int sockfd);
};


#endif //HUAWEICLOUD_CLOUDPHONEACCESS_ENGINE_CAEDATACHANNELSERVER_H
